Quote:
Originally Posted by Technique
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We'll have come full circle after two years of Velious when the majority is begging for Null's original resist system to be reimplemented.
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Null had all spells set as nearly unresistable I wouldn't argue for that, but should we take the fact that it's been 4 years of kunark and come velious casters won't land anything but lure and lifetap into account when making spell full resist thresholds, absolutely.
It's playing lawyerquest with the code to blindly stick to spell resist caps from classic when the timelines of expansion release for this server are anything but.