Wizards really aren't going to save your group a wipe though. If they did, some other excellent player screwed up, and the wizard evac'd. Beyond stunning a gater, rooting a runner and evaccing from a train, Wizards can't do much to prevent wipes. Stuns can be cast by Paladins, Clerics, Bards, Druids (outdoors or everywhere in Velious) and Enchanters. Roots can be cast by every caster (except Mage) and Paladins, Rangers. Evacs are somewhat unique, but Druids also get em. It's very rare you're in a group without another player who can stun or who can root. Even the unorthodox ones. You're going to have a caster healer of some variety and it's likely they can stun or root.
I love me some non-orthodox groups. But a wizard just doesn't fit in anywhere at the high end. At least, for me personally, in any situation where he would fit in, my Druid main fits in much better and then some, with the extra utility of heals, DS, regen, and AE Root. Druids are just too damn good :/.
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