Thread: Game Mechanics: Weighted Axe and Pets
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Old 05-16-2015, 09:38 PM
Daldaen Daldaen is offline
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Join Date: Jun 2010
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
I don't have too big of an issue with this, except for one thing.

When equipping weapons like this, it needs to set the delay too. And the code currently doesn't support that part. I will work on it. I have to go fix torches being equipped, and treated like weapons anyways.

H
The history of it went like this:

1st in EQ - Weapon Damage didn't affect NPC/Pets at all, however Delay did. The result of this was Necromancers giving their pets Fine Steel Daggers to greatly reduce the delay in their attacks (they continued to hit for their innate amount) and it allowed them to do more DPS

Then Verant decided to nerf this.

The final version (Kunark - Modern EQ) is what I am suggesting here. NPC/Pets should use the Weapon Damage and ignore the delay. The reverse of the above situation.

In our timeline, the Weapon Delay should NEVER impact Pet/NPC attacking, its not classic unless we are looking at 1999, Pre-Kunark stuff.
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