Quote:
Originally Posted by stormlord
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What're ytou smoking? I played blue servers and Sullon Zek. There's no comparison.
Talk about things you understand instead of looking like you got s*** for brains.
Sullon Zek had no Play Nice rules. It also had no level restrictions. Even the other PvP servers had Play Nice. On SZ you'd get mowed down by someoen 40 levels higher and routinely trained in certain zones where that was easy to do. The only thing the company tried to stop was hacking, but hacking was with EQ from the first months on.
Sullon Zek had hte least rules but also the smallest population. The lesson is players like rules because they want the safety and assurance. Without an effective anti-griefing force or rule system, an MMO will suffer.
The real problem on the PvP servers was how to stop griefing. What they needed was a way to actually punish griefers on a broad level. I mean, the problem is griefers could grief and still visit the cities and shop and get experience and do almost everything you need to do. Even if you earned a bad reputation in the game, you'd still have a circle of friends to turn to and a horde of alts. It wasn't enough. EQ had no defenses and no real weapons for the anti-greifers to make a difference.
EQ PVP was like putting meat in cage with a lion and putting a muscled turkey in there to guard it. Muslced or not the Turkey makes no differneces. The lion will make quick work of the well intention Turkey. It's impotent as protection.
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Damn dude...lay off the roids.