Quote:
Originally Posted by williestargell
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wurmslayer will always suck for agro. regardless of whether it looks good on paper it is simply too slow. The problem is the 2nd round of combat for the wurmslayer is the 3rd-4th round of combat for fast weapons.
You will virtually always lose agro unless you wait 2 full rounds to call assist as all the monks/rogues/rangers and even nukers have dropped alot of dps before wurmslayer gets its second swing in.
wurmslayer is a dps weapon, not an agro weapon. If you're too low level to proc a decent proc then fast is the only way to go.
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If you're relying strictly on melee threat for agro your agro will suck, period. So many players are so twinked that mobs die too fast to punish undisciplined play with deaths/wipes, thus nobody learns to manage agro here until high level and quite a few are still terrible at it then. Seriously, I've been in groups where it was impossible to get the geniuses to back off to max melee from rooted mobs until the cleric decided he couldn't be bothered healing bad DPS anymore.
A caster/hybrid willing & able to root consistently (must be higher level than the mobs) combined with a healer who has no patience for careless/shitty play is by far the most reliable agro-management available. Nothing else compares because nobody except the warrior can be bothered to care.