Thread: Game Mechanics: Bard Swarm Kiting
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  #24  
Old 05-12-2015, 11:21 AM
Daldaen Daldaen is offline
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Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
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I believe so yes.

A charmed NPC attacking a pack, after its first attack should generate enough aggro by proximity, to override each mobs hate they have towards the bard (given the bard only had initial aggro + body proximity aggro) to force the mob to turn and attack the pet.

Currently this requires you make two passes through your charmed pet, and it only works when mobs are on the same faction. It shouldn't require any additional passes, once you've charmed and sent him to attack 1 other mob in the pack they should all immediately turn.

However once you do things to each individual mob in the train (like charm or DoT them), those mobs will stop turning to fight your new pets and will continue to charge you due to the extra hate you gained on those individuals through charming and/or DoTing them. One way you can counteract this behavior is by having your new pet attack your old one (his few melee rounds are usually enough to pull aggro over a previous charm of a DoT or two).
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