I'd be in more support of an overall increase to exp, but no change to group exp gain versus soloing. So if it's 20% faster to group on blue, I'll keep it that way. I'd just make levelling faster.
Why? Because monkeying with it eventually makes it so it's only remotely EQ classic. And I think increasing the exp too much is also monkeying with it, since outleveling things can be a problem too.
What you have here is the fact pvp in the open world (in EQ classic especially) is unpopular. You can't make it popular without making this into a completely different game. Don't use EQ in the same sentence.
I'm friendly to the "loot and scoot" thing which reduces corpse camping. But can it be exploited? While I don't like PnP's, they seem to work out well on servers which use them. But enforcement is questionable.
EDIT: I made posts in the pvp section of this forum some years ago. I supported an exp increase and removing exp loss on pvp death. I also wanted a leaderboard or something. Give you an idea of where I stand.
I did play on red for a while. But most of my time was on blue. On live, I was mostly pvp. I've been through everything yo ucan imagine pvp-wise. I was even corpse camped on Rallos zek early on.
Here're some posts I made in the pvp section of this forum in early 2012:
http://www.project1999.com/forums/sh...&postcount=509
http://www.project1999.com/forums/sh...&postcount=515
http://www.project1999.com/forums/sh...&postcount=156