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Originally Posted by pink grapefruit
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I know. stormlord seems to be saying that the group bonus is a bad thing because it makes soloing comparatively less efficient and makes group members lazy. Which is confusing.
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I'm not saying it's a bad change. I've praised this kind of system before. It changes the game. That might be good if you like it. But the more it's changed the less you can say it's EQ classic.
The greatest thing about reducing divisions of exp with additional group members is it reduces discrimination. This is great for gimped players or afk players or hybrids or whoever feared being closely examined. In past years, I've revered this experience system for this reason. BUT it changes the game....
Here's a quote from my first submission:
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This change means minimum REQUIRED expectations are lowered. This I think fudnamentally changes the game. It also greatly reduces the value of solo-classes like druids or necromancers, since they're far better off joining groups than soloing. If there's no exp cut, a 6th member would mean potentially 6x more experience than soloing. That's substantial and means a player is better playing a group-based class like a warrior/cleric/enchanter/rogue/monk. It means soloing is no longer a viable path to progress since grouping is up to 6x faster.
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The only change I'll add to it is that it's not 6x faster (at best) with a 6th member. It's ~266%. So whatever I say in that post was assuming the worst. However, the "probelm" is still there, just smaller.
Beyond this, my reason for posting was if the pvp server is easier to level up in then blue because of these changes and others it might be more attractive than blue for even hte most blue players. I think some extra reward is warranted, but by all means, keep the pvp server challenging and risky.
My reason for playing on pvp servers has always been the added risk of pvp, not fast leveling.