Quote:
Originally Posted by Lune
[You must be logged in to view images. Log in or Register.]
Once you get into the 50's, enchanter/shaman is vastly superior at handling content like Sebilis / Howling Stones where mobs have a ton of hp, there are nasty casters, and you can get charm pets pushing out over a 100dps. A shaman by itself can solo a camp like LCY or RCY by clumping mobs and dotting them down with his epic. What happens when you also have an enchanter charming members of the clump and having the rest of the clump beat it down? You get something way better than monk/sham.
|
There are literately 2 places in EQ that are like the LCY and RCY of KC, and they are the LCY and RCY of KC.. you lump those same # of mobs in Seb and you will be dead faster than you can say, "plz interupt that caster" to your enchanter friend.
Combine that with the fact that on blue the LCY & RCY are permacamped by groups, and you'd be a huge ahole/
bad eq'er if you thought it would be ok for a shaman to camp them solo/duo.
as for your, more options 50+? what? chef? can be done withthe monk, bar? monk.. crypt? monk.. what? what can you do with the enchanter that you cannot do with the monk?
You are wrong. You cannot keep up the pace that you can with a enchanter and a shaman, the way you can with a monk and a shaman because in all circumstances, the enchanter will die more often than the monk and Both will require med breaks. While you will not with the monk/shaman.
Quote:
Originally Posted by Lune
[You must be logged in to view images. Log in or Register.]
You do not heal pets.
|
Yes, yes you do, if you rely on only mez breaks and regen to heal your pet, you will be breaking a pet every 2-3 pulls... so to say that you dont heal pets, is laughable. Now, that said, are you seriously going to tell me that breaking a mez, letting it regen isnt the same as a forced med break? You have to have these forced med breaks in an enchanter/shaman duo, you do not require them at all as a monk and shaman duo. you do not require them at all as an enchanter cleric duo. But you do require forced med breaks with a enchanter & shaman. Less efficient than the others.
Also, if you're 'best combo strat' is for the shaman to root rot as if the enchanter wasn't even there, and for the enchanter to help out by charming random mobs that happen to be rooted together, in the most camped spot on blue99, then the only person playing wrong is you, man.
I challenge you to name me one thing that an enchanter shaman can do that a monk and a shaman cant.
Id like to see a enchanter shaman duo the fungi king or rage fire. Come vellious the # of monk/sham>Enc/Sham duos will be so laughably one sided. But hey, your 'efficient' system of root rotting and helping out occasionally as an enchanter will be plausibly more beneficent, because that
one place in EQ may finally be open for duo's... occasionally.
FYI it would be more efficient for the shaman to just /ignore the enchanter and rot the L&Rcy's of KC all by himself.
*edit* I want to add 1 more reason the monk/shaman is a better combo, or as the OP requested, the Absolute Best Combination 1-60.. that is because of this:
Whether you want to make a million plat, farming the most profitable shit, topor & other 58+ spells and items, fungi's & CoF's.. the monk and shaman are going to be able to do that together, while an enchanter will always be part of a trio. If you are looking to casually level from 1-60 while you watch netflix and talk to friendly streamers on twitch? Then the monk/shaman is your best choice because you dont have a squishy enchanter, with a pet wanting oh so badly to vaporize him double hasted with 2 weapons & a haste item. you can go to the bathroom, whenever you want.
Pound for pound for casually leveling, or farming the most plat, the monk/shaman is the Absolute best decision you can make if you want to duo everquest.