Quote:
Originally Posted by FaithlessKR
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When nearly everyone on the boards agrees with the fact that having 120 to all resists made you immune on live during kunark/velious, then I would generally assume that's a pretty good idea of what it was like. I will give you a list of the items my shaman had during velious, and I can tell you right now nothing ever landed on me outside of lures.
Here were my base resists before buffs:
Only resists I would wear on a normal occasion were mr and shadoo. Occasionally I would buff fire or other resists if I came across something like a druid or mage. Nothing landed on me with those stats outside of lure based spells with any frequency.
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I'm glad you so accurately recall each piece of gear you owned and the exact resists you needed when to be spell immune, but when it comes to fighting melee's you can't seem remember how hard they hit and how much backstabs landed for.
Played a shaman on live huh but rolled a rogue here hmmm I wonder why, maybe it was because on live a dmg shield would kill a rogue vs any opponent smart enough not to show his back and my wizards skins were enough to eat full duelist BS before he chewed into my life.
I get it though when it comes to melee dmg you need proof and your memory gets all hazy but when it comes to you being spell immune you suddenly have a photographic memory...seems legit.
You know a lot of wizard nukes have -resist modifiers so with that fire you woulda been rocked by sunstrike in velious...just saying it doesn't sound like you actually pvp'd a lot in classic. Because with staff of t-flux and mod on sunstrike you actually had 108 fire.
Can you say "Salt's body is consumed with the fires of the sun"
Cool story though.