Thread: Game Mechanics: Classic vs Non Classic
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Old 05-05-2015, 06:11 AM
Syft-X Syft-X is offline
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Originally Posted by worch [You must be logged in to view images. Log in or Register.]
"Classic" is a guiding tenet of p99. The staff's approach to developing the server is a more principled one based on this tenet, not a pragmatic, class-balancing approach such as tweaking resists for balance. They only deviate from this to address issues considered game breaking, like with certain clickies.

Classes were never balanced in early everquest (pvp nor pve). Trying to balance them is misdirected.

I completely understand the desire to individually balance classes for competitive 1v1 pvp, but that doesn't align with p99's goals. That's a different game / eqemu server.
No ones asking for a custom system of complete balance in pvp, which is impossible to attain. just a game that actually resembles live EQ in this era. If the gear attained is 3x what was in live then the game needs to be compensated for this.

No one on live was taking Duelist BS for 1200-1700 that's a one shot for a lot of classes, while we have resist levels set to kunark when kunark was only out for 7 months. The games mechanics are off we instituted the 66% dmg reduction on spells and nukes but never put dmg caps on melees, never put AC factoring misses. The level of balance between caster dps and melee dps is huge and will get much worse in velious.

On live no one could touch a wizards burst here rogues are the highest burst dps, this is still everquest and the pvp should run like classic everquest does. You cannot say, well resists were set this way on live, when only 2% of the server back then had resists that high and now 98% of the server does, but keep caster nerfs in place while melee dmg is set to insane, this is not classic EQ this is custom rules people used the classic argument to distort and attain.
Last edited by Syft-X; 05-05-2015 at 06:19 AM..
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