Thread: Game Mechanics: Classic vs Non Classic
View Single Post
  #34  
Old 05-05-2015, 02:21 AM
worch worch is offline
Kobold

worch's Avatar

Join Date: Aug 2014
Location: The Overthere
Posts: 147
Default

Quote:
Originally Posted by Syft-X [You must be logged in to view images. Log in or Register.]
Currently the term Classic is being used as a catch 22 to push an agenda on the forums that favors certain classes and unbalances others.

For Example:

A classic lvl of resists has been instituted that is both impractical and unbalancing to gameplay in PvP.
"Classic" is a guiding tenet of p99. The staff's approach to developing the server is a more principled one based on this tenet, not a pragmatic, class-balancing approach such as tweaking resists for balance. They only deviate from this to address issues considered game breaking, like with certain clickies.

Classes were never balanced in early everquest (pvp nor pve). Trying to balance them is misdirected.

I completely understand the desire to individually balance classes for competitive 1v1 pvp, but that doesn't align with p99's goals. That's a different game / eqemu server.
Reply With Quote