Thread: Shamans
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Old 05-04-2015, 09:10 PM
FaithlessKR FaithlessKR is offline
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Originally Posted by daasgoot [You must be logged in to view images. Log in or Register.]
skimmed a little bit since my last post, i feel like some of you guys coming at me didn't read my original post.

i think shamans are great for group+ pvp.. they bring alot to the table. obviously buffs and heals... but additionally the DOTS and Debuff's are more effective in group pvp because the target would have to stop to dispell/cure and that would leave them extremely vulnerable to the melee's stomping their face.

to call shaman's great solo PVP'rs i think is a gross overstatement, any good player will pell/cure anything the shaman can throw at them.

even if someone is not prepared and doesn't have cure pots, they will most likely make it to a ZL before your DOT stack can finish them.
On live as a shaman the only things that ever made me leave the zone 1v1 were paladins after they got their disease/poison combined into one cure, bards, and epic mages during kunark-> velious.

At the very least they would need help to push me out of a zone, or would have to leave in frustration because I will eventually win. I also never cast any poison dot after the first month I had bane. Would just use insid decay, -> overwrite with malady and use pox/plague while jousting with a scourge hammer (after you could stack multiple levels of dots obviously).

The fact that I've never seen insidious decay ever cast on this server despite it being a core spell on live just highlights how messed up the shaman resist code is.
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