Quote:
Originally Posted by Lune
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Enchanter with a pulse > well-geared monk > braindead enchanter > necromancer > poorly geared monk > everything else
The effectiveness of the duo is very dependent on the enchanter's skill. A well-played enchanter partner makes Ench/Shm a killing machine to which monk/sham can never compare.
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this isnt 100% true. Altho if playing the monk as a human, without a fungi comes close.
A iksar monk without a fungi & a slowed mob, requires zero healing. So the shaman can focus on plague & pox, or just buffing/regen. The result is steady full mana xp.
with an enchanter the shaman will have to reduce his mana to 0 healing the pet, and requiring a med break. This is a fact. There is no way around it, I have tried.
On the contrary with a cleric an enchanter will have zero downtime, the pet will remain full HP and the cleric will remain full mana.
With a monk, a shaman will not require a medbreak, and is therefore obviously superior to the enchanter.
Sde by side the amount of killing is not one sided as some may think, I can promise this is the truth because I've leveled two shaman's to 60 and also an enchanter to 60. With the Shamans I consistently preferred monks for this reason, and with the enchanter I consistently preferred clerics.
Lastly a monk is a lot easier to keep alive than an enchanter, should things go wrong. In a blink of an eye the enchanter could be gone. The risk vs reward is yet another reason to promote a Monk & Shaman is a superior combo than Enchanter & Shaman.
All this said, enchanter shaman is a great combination and you will out level your other friends trying to pug a 6 man KC basement group.