Added undead crusader, Burynai Forage, Burynai Forager, remaining thick boned skeletons.
Each thick bone is a unique npc, and are on BurynaiLegion faction
Ditched Crackling Bones, flesh ripper, tower guard.
Added pathing to stationary NPCs that needed to path.
Consolidated npcs that existed as multiple spawn2s
Added pathing to npcs lacking it
Fixed loot issues and added loot tables to new npcs
Kurns should be damn near flawless after the update.
Things I'm interested in hearing after the update:
NPCs that should roam but aren't.
Fine tuning details.
And has anyone been fortunate enough to find the odd mole? Was expecting someone to call that a bug by now.
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