FTE on Seafuries - Any attack (by a player or a pet) or offensive spell landed on a mob that causes the mob to agro. This includes snare, Wiz Flux Staff debuff and roots. It's a pretty simple concept: if you did something to the mob to make it agro you before someone else can do the same, you got FTE.
If a Druid has Seafuries snared and chasing him, he has rightful FTE on them, don't steal them. If a Wizard flux staff insta-pulls a Seafury you are running toward or about to land a spell on, he got rightful FTE. Don't complain or try to steal the mob from him. He landed his agro spell first. If an Epic Shaman is sitting in the middle of the island root rotting 6 Seafuries at a time, he got FTE. No matter how slowly he's killing them, you can't steal them. Don't bitch about it. If a Necro fears a couple of seafuries while killing another, he got FTE. They're his. Don't steal them.
Basically, if you can hit the seafury first, it's yours. That's all that matters from the rule lawyer perspective.
Now, there is a certain etiquette on seafury island that it's good to follow, mostly in regard to quadding. That being, don't run around forever with 2-3 seafuries waiting for a fourth to spawn. That's quite bad form. It's acceptable to run around a single seafury for a minute or two while waiting for another, and also acceptable to briefly run around with two while grouping them up and hoping for a third to pop near you, but for the love of God don't be that guy who runs around with two or three for like 5 minutes at a time. Just fucking suck it up and kill the double or triple.
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