Quote:
Originally Posted by Guide.Chroma
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What's your thoughts on only allowing a guild to have 1 active LNS. Essentially if they are LNS locked from an engagement, they can't LNS their force again until it expires.
This way they atleast have to choose battles more carefully, but aren't being destroyed for attempting to contest (something that I would think should be encouraged).
I'd also like to emphasise this quote from the LNS policy: "This timer will start after the last person has exited the zone". This can mean a lockout lasts much longer than an hour.
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That would be the point of a lockout, though. You'd really have to know when to pick your battles, and when you do pick a battle, you have to stick it out. Otherwise you lose 2 hours, which, for Velious, won't be a crippling ordeal, but will still hurt.
I can't remember the last time an opposing guild has called Force LNS twice in one day. So that would rarely ever apply, especially because when the out-classed force loses once on a repop day, they just avoid PvP engagements for the rest of the day.
The point is not to have five minute mass PvP fights where people can plug and call Force LNS with 1 or 2 deaths. It's to force people to commit and fight. If there's a lockout period for LNS, neither side will want to quit. 2 hours of time are on the line for a loss. These are the types of fights that are the most fun here, not the ones with chickenshit Force LNS calls 5 minutes into a fight.