Quote:
Originally Posted by daasgoot_2.0
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good example of this is ferrott/fear
let someone die in ferrott, call force LNS.. everyone zones into or plugs into fear and waits for the opposing force to engage mob.
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I'll look into some sort of answer for this leapfrogging behavior. Personally I think it's an exploit of the rules, and I would be inclined to say Sirken would agree (no guarantee there, I am the bottom rung on the ladder after all).
The idea is to loot and then leave, not loot and move forward. I see potential fixes to be the victor declaring the locked zone, or establishing an adjacency rule. I'm in favour of the first.