Quote:
Originally Posted by Colgate
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the problem right now is that you can engage, lose 2 people, and call force LNS for dozens of more players that plugged and immediately leave like nothing happened
there's really no penalty for taking a fight and losing
there's also no way to actually establish zone control right now considering you can just eat a sacrificial lamb death and then call LNS into a zone that someone is trying to stop you from entering via pvp
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What's your thoughts on only allowing a guild to have 1 active LNS. Essentially if they are LNS locked from an engagement, they can't LNS their force again until it expires.
This way they atleast have to choose battles more carefully, but aren't being destroyed for attempting to contest (something that I would think should be encouraged).
I'd also like to emphasise this quote from the LNS policy: "This timer will start after the last person has exited the zone". This can mean a lockout lasts much longer than an hour.