Quote:
Originally Posted by HippoNipple
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There are two basic concerns the winning guild has when the other team calls LnS.
1) Use LnS to get corpses and then run off to snipe a different raid target not in contention yet.
If no PnP was in place the winning guild could have a small force keep corpses on lock down while the winning guilds raid force downed all targets they wanted.
2) Use LnS to get corpses and move towards the raid target if the fighting didn't happen in the zone of the raid target. Example would be dieing in EJ/TT and using LnS to move into Seb for Trak.
The tactic that is trying to be avoided is a group running around trying to snipe mobs, losing in PvP, then using LnS to get a free pass to run away to snipe another mob. It ends up being a game of cat and mouse that when the cat catches the mouse there are no real consequences to losing. The cat essentially has to let the mouse go and then try to find it again.
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1) If there was no LNS, why wouldn't the loser guild not just avoid fighting in the first place and snipe targets anyways?
2) This I can get behind, and think that letting the winning force have a say in the locked zones, or something like the adjacent zone rule would be appropriate.
I don't see a problem with loser guild getting mobs that winner guild isn't prioritising acquiring or denying.