Quote:
Originally Posted by Guide.Chroma
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I don't have any information other than what I've presented, and I don't have anything to do with the server hardware. I can tell you what I see from my pov, but I can do as much about it as you.
Now to the LNS removal, what I was able to learn was that it has been done before. It led to corpse camping, bind rushing, and general wars of attrition. A 20 v 40 in a battle for Vox ended with the 20 winning. The 40 batphoned and continued to rush for 4+ hours, ending with the 20 that actually won to leave in frustration. Victory through skill is preferred to victory through attrition, and the removal of LNS favours the latter.
If your issue with LNS is "I don't like it" instead of "these are the detriments it's causing to the server", then there isn't a lot more for me to look at. Anyone that claims that the detriment is "becoming blue" will be shot. It's Everquest with PvP, not PvP with Everquest.
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the current iteration of the play nice policy in no way stops a guild/force from bind rushing and/or winning a battle through attrition
all it does it take the risk factor out of being the aggressor in PvP