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Old 04-30-2015, 02:41 PM
Guide.Chroma Guide.Chroma is offline
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Join Date: Apr 2015
Posts: 572
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Quote:
Originally Posted by FaithlessKR [You must be logged in to view images. Log in or Register.]
The same desyncing that happened in kc is the same kind of desyncing when someone is training the entire fear zone and runs it too close to the raid. Whether or not people are zoning in is not the issue, the zone just couldn't handle that many people in that small of an area.
Conjecturing with Sirken over it is the best source I have. He's seen 300 in a zone operate fine while other people with weaker comps/internet have dropped like flies. That's why I would want to see a large scale fight without zoning before ruling that out.

Quote:
Originally Posted by Buhbuh [You must be logged in to view images. Log in or Register.]
In guild v. guild setting it needs to be more stringent on the loser of a PvP engagement. There's no risk right now. I want to feel like I'm totally screwed if I lose a massive fight, at least for a couple of hours.

The loophole to losing over contention of a mob is mass plugging, calling Force LNS, unplugging and porting out immediately to snipe other mobs. That's literally the culture we've built with the current PnP. There are no fights that force guilds to commit fully once engaged in a fight. The best fights in the game have been in VP because there's no way out.

You don't need to abolish PnP at the raid level, you just need a timeframe on when guilds can actually zone in and LNS once they've called it in mass PvP. That's the purpose of locking a guild out of a zone from getting their corpses for a set amount of time once Force LnS is called. There's plenty of options with that - like only being able to LNS once the victorious guild has left the zone, or only being able to LNS after two hours have elapsed since the LNS was called (or less time than that). Being allowed into a raid zone to clean up corpses once slain and then walk away virtually unscathed is really kind of stupid.

If you're contending over raid mobs, you're no longer a newbie on Red. You should expect some form of risk coming at other guilds, no?
That's an interesting idea...though logistically a little tricky. Under LNS right now, the reward for the winner is to continue on in the zone without harassment (a la the lockout). Rez timers are something that should be noted in the corpse lockout proposal. Though if your goal is to prevent guilds from sniping other targets after a fight, why wouldn't they just avoid the fight and go snipe?

I think that the LNS rules at the raid level should just ensure that your raid is uncontested in that area after. If you want to contest other mobs with a fight, then you need to be there to fight when a rival goes for it. Although the idea may seem silly that the fallen force can just loot and go on their merry way, I don't see how the current system is hurting anyone but the monopoly.