Quote:
Originally Posted by Guide.Chroma
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The lockout affects any zones in which large fighting/deaths occurred. "In large scale PvP there is no limit to the number of zones a force can be locked out of. If a fight took place across multiple zones the lockout will apply to all zones a PvP related death occurred in."
I'm not saying LNS is perfect, and if R99 was just being started I would advocate against it, mostly for the community building reasons above. However, since it's been a part of the creation of the culture of R99, taking it away would decimate the population and general enjoyment. Twinks who are "the slayers of virgins" are celebrated in the larger circles of R99.
I don't think straight removal of LNS is the answer, but there are definitely changes that could be made. It's supposed to be a tradeoff for the scooter, caused by the lockout. Perhaps one possibility is increasing the duration, or allowing the victor to name the zone (likely more important for guild vs guild engagements)?
I think it's ideal to have meaningful PvP, without punishing people that aren't twinked beyond reason in the lower levels. I wouldn't expect the red community to step up to bat for that.
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In guild v. guild setting it needs to be more stringent on the loser of a PvP engagement. There's no risk right now. I want to feel like I'm totally screwed if I lose a massive fight, at least for a couple of hours.
The loophole to losing over contention of a mob is mass plugging, calling Force LNS, unplugging and porting out immediately to snipe other mobs. That's literally the culture we've built with the current PnP. There are no fights that force guilds to commit fully once engaged in a fight. The best fights in the game have been in VP because there's no way out.
You don't need to abolish PnP at the raid level, you just need a timeframe on when guilds can actually zone in and LNS once they've called it in mass PvP. That's the purpose of locking a guild out of a zone from getting their corpses for a set amount of time once Force LnS is called. There's plenty of options with that - like only being able to LNS once the victorious guild has left the zone, or only being able to LNS after two hours have elapsed since the LNS was called (or less time than that). Being allowed into a raid zone to clean up corpses once slain and then walk away virtually unscathed is really kind of stupid.
If you're contending over raid mobs, you're no longer a newbie on Red. You should expect some form of risk coming at other guilds, no?