Quote:
Originally Posted by Guido
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chroma I think this could be the best way
limit pnp to only new players say sub 50 or something like that - or even depending on tagged guilds
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Quote:
Originally Posted by heartbrand
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Absolutely mind boggling that people other than Empire would be in favor of removing LNS. If you can't see how LNS is a huge help to competing guilds I don't know what to tell you. The people fucked by the removal of PNP are guilds like Fresh, who now if they contest which will likely end up in defeat, be corpse camped for hours on end with no ability to move to other targets. A couple of demoralizing defeats like that without the ability to get your corpse, and watch the Empire apps flow in and the people moving back to blue.
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That's essentially what I think. If we had two equal forces, then removal of PnP at that level would be fine (also it would have to be level based over guild, because nerds would just run guildless because teamspeak). LNS gives forces like Fresh & pals to contest and learn instead of staying back because they are more than likely to lose. No matter what other benefits, I'd be extremely reluctant to endorse something that would lead to more monoplisation of content.
You also don't need to park your main force to corpse camp, and in the long war it isn't a waste of time. Players constantly eating player made suspensions on their characters would whittle at any underdog. Your veterans would stay, sure, but I question how many members of either side would actually stomach it.
Again, it isn't a waste of time to camp a corpse if you enjoy doing it. That's videogames.