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Old 04-30-2015, 09:11 AM
Buhbuh Buhbuh is offline
Planar Protector


Join Date: Jul 2010
Posts: 1,638
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I'm gonna assume Lime said something like,

There's 0 risk/ reward in mass PvP.

The whole point of the GMs implementing this current fast/ easy LNS policy for all parties involved was because they had a theory it would create more PvP fights over all of the targets in Norrath. It was a theory, and it didn't work. All it did was disenfranchise the winning side of any battle, letting people who came at the more organized side have free reign over Norrath mobs.

Right now on Red, if a losing side isn't doing well in mass PvP, they plug their buffs before everyone in the guild dies, call Force LNS, and leave unscathed to go get other targets.

It takes one engage on another guild for people to realize they are out-classed, out-manned and out-gunned. This means they avoid that guild at all costs.

It's generally blue as fuck, because what the winning side is rewarded with is having their mobs sniped around Norrath by a clearly lesser force.

If Azrael and all their allied guilds stomped us into the ground at KC last week, I would've wanted to be corpse camped. I would've expected it.

That was half the excitement in EQ - if you came at a massive force in PvP, you better fucking win.

The only way this will get changed without GMs involved is if all leaders of all guilds on the raid scene come together and agree to something, then present it to GMs unanimously.

Right now it's a real terrible rule set.

I don't agree that it should be wild-west shit, because LNS is something that should be able to be utilized.

But when it comes to mass PvP, there has to be a change. A good middle ground between what the rules are now and sitting on corpses all day even with LNS called is a lockout period for guilds who call LNS.

Currently, a losing guild is able to recover their bodies before the winning guild recuperates and kills the mob they were fighting over. A 30 minute lockout period from the contested areas before being able to LNS is ideal in Kunark.

Velious presents a whole new problem. Raids last far longer. Lockout for thirty minutes isn't really that big of a deal. I don't like not being able to sit on corpses after demolishing a raid force in Velious. I feel like if you made the decision to come at a raid force, it better have been the right one. That's the main point. If you die in ToV, you can immediately scoot and go kill Tormax. Sorry, but that's bullshit. You deserve to be fucked for losing. And yet that's the Norrath we live in right now.

2-3 hour lockouts in Velious raid zones after losing/ calling LNS is more of a middle ground.

We can clear all of Kunark in five hours if well organized, so 30 minute lockouts there isn't that strange of a request.

Velious raid zones can take hours and hours to clear. Regardless, there needs to be repercussions for thinking you can take on a raid force and losing, and there needs to be some benefit to winning.