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Old 04-30-2015, 01:57 AM
pgerman pgerman is offline
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Join Date: Aug 2011
Location: CA
Posts: 528
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Quote:
Originally Posted by FaithlessKR [You must be logged in to view images. Log in or Register.]
That server desync benefitted that 130 man army way more than it did us. We lost about 40 people before we could even start returning fire. Given that information, 89v127, we lose 40 right away and you lose I think 3? It was about 49v124, how you guys started losing so hard to the 40 we had there while the rest of us were fighting lag and desyncs to run back and loot is beyond me.


The reasons that doesnt hold up is because

1. Trains in karnors = people LD in there die to mobs instantly. Doesnt matter who started the train(obvious ) , no CC spells could be cast and everyone was straight up LD. ----60 people dead after first train or LD--------

2. Empire took control outside with almost nothing ( because everyone that was instructed to go outside coudlnt, I was IP blocked for over 10 minutes ) Everyone zoned crashed.

3. After 10 minutes of IP block, Logged in again, went LD again, and died pvp to who knows what.


4. End of fight came down to whoever was east coast and able to actually play. Which empire has alot of east coast players. Most of my guys are west coast and eurotime zones. Not much could be done.


Was there any actual strategy or skill that won that fight? Nope.

Could you guys have possibly over powered and won anyway? Maybe, but I can tell you the fight would have been close. No point to deny that.

Should focus more on improving server hardware, and voting yes on variance to decrease the chances of 150 man zergs on ether side that crash zones.

Best case for box is still variance, chances of ether side batphoning more than 70 people is pretty slim in a non prime time variance situation.

If you want to keep making up cute stories on the forums , thats ok too.