Luclin was a rushed expansion that had ideas that worked and ideas that were rushed to fill slots.
New Race: Could have been good, but Cats bad idea. They just didn't fit.
New Class: Great idea, not well thought out though, took awhile to balance that class out.
Moon Scenario: Potentially a good idea turned into mush. good number of the zones were not populated, Nor did people want to go there.
New Models: Great idea to modernize the game bring the graphics to the standard of the time, poorly executed.
Custom UI's: Great idea. This allowed the community to contribute to the game. Still to this day feel this should have been added earlier.
AA's: Smart idea to keep a player on one character to progress that character further and group more with others. This was also a flaw because certain AA's were not balanced or thought out well for each class.
Monsters: Were either too strong or not balanced right. AC calculations were off.
Itemization: Was sloppy and just thrown together. Don't get me wrong some items were even designed as jokes , if you all remember the Jenniy's Two-tone Cuirass from Greig's. 9,6,7,5,30,9 <-- Stats -_-'
Bazaar: Ugh not even gonna talk about this. Why just why?
Spires: Was not well thought out , why have porting classes and then make this available?
These are my reasons i did not like Luclin, but liked some of the ideas.
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