Quote:
Originally Posted by caldiar
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Yes but they were their own entity. Their project was EverQuest and just EverQuest until SoE made them a multi-project group and divvied up the team members for other projects.
Concerning "same team of devs (minus Brad)", let's say for argument that I was responsible for making models in the game. I'm an artist. That's my job. I was there from Day 1 and continued on to whatever the latest expansion is. The task of making models holds no weight on the direction of the game itself. I'm just a dude making models for the guys telling me what I should be making.
Brad was the dude who steered the ship. He laid down the rules for making everything cohesive.
And this is evident in Luclin onwards. This is why, I think, that the "trilogy" has the 'classic feel' while everything from that point on feels incredibly alien to what EQ was.
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Ok I agree with this much. I just don't agree with the notion that "SOE ruined things when they bought Verant", cause:
-Verant has ALWAYS been SOE property
and
-Verant team always had free rein on ALL decisions all way up to LDOn expansion when they were finally reincorporated into main SOE structure and given VIP oversight over their work.
In other words - Luclin and PoP were 100% Verants creation, yes, minus Brad
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And ship steering wise - Luclin and PoP addressed lots of issues with class balance that Brad always ignored (finally upgrading hybrids, wizards, druids, giving pure melees some abilities to click, etc)