Quote:
Originally Posted by Kika Maslyaka
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Brad/Verant were SOE employees from the day one. To be specific SOE hired Brad and gave him a position at Verant to create EQ for them. (ever wondered where QE-ynoS comes from?) Exactly the same team of devs (minus Brad) produced Luclin and PoP as all previous expansions.
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Yes but they were their own entity. Their project was EverQuest and just EverQuest until SoE made them a multi-project group and divvied up the team members for other projects.
Concerning "same team of devs (minus Brad)", let's say for argument that I was responsible for making models in the game. I'm an artist. That's my job. I was there from Day 1 and continued on to whatever the latest expansion is. The task of making models holds no weight on the direction of the game itself. I'm just a dude making models for the guys telling me what I should be making.
Brad was the dude who steered the ship. He laid down the rules for making everything cohesive.
And this is evident in Luclin onwards. This is why, I think, that the "trilogy" has the 'classic feel' while everything from that point on feels incredibly alien to what EQ was.