All specials have this problem of being "used" when not actually used. Same occurs on pvp server when trying to attack players that are zone hopping for instance, or even using a Lay on Hands on someone trying to zone (or a ghost). The character models are still selected/viewable, but they are in the process of moving past a zoneline. It also happens when players see a ghost at a zoneline and attempt to attack it (but it's a ghost and poofs a second later to characters actual position).
Once a special (kick, backstab, lay on hand, harmtouch) is used, it gives a message of failure but is pressed for it's entire duration. LoH and Harmtouch being down for a full hour in this case.
If dev can place a check for these types of failed uses and "repop" the buttons, that would remedy* the problem.
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