Thread: Weapon Ratios
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  #18  
Old 04-26-2015, 03:54 PM
Synthlol Synthlol is offline
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Quote:
Originally Posted by Synthlol [You must be logged in to view images. Log in or Register.]
Please ignore interactions of mechanics like damage shields, push, riposte checks, damage bonuses, damage caps, etc. I'm just looking for proof that equal ratio weapons have the same theoretical damage output when considering only the effects of their damage (uncapped) and delay (no mainhand bonus).
Quote:
Originally Posted by Dulu [You must be logged in to view images. Log in or Register.]
Wouldn't abilities like Double/Triple Attack and Riposte play into a weapons overall DPS?

I don't know the rate at which DA/TA procs, or if it's modified by speed.. but Riposte seems to be pretty clearly enhanced by having a slow weapon in the main hand.
I'm not talking about overall dps, I'm talking about autoattack dps. Dual wield and double attack skill checks may very well be crucial variables, as they directly control the number of autoattacks in a given time frame.

Ripostes are not autoattacks. The benefits of a slower weapon with regards to Riposte have no place in this discussion.