Thread: Weapon Ratios
View Single Post
  #15  
Old 04-26-2015, 02:42 PM
Ravager Ravager is offline
Planar Protector


Join Date: Dec 2011
Posts: 2,731
Default

Quote:
Originally Posted by Synthlol [You must be logged in to view images. Log in or Register.]
Again, I understand these nuances, but they are irrelevant to the thread topic. I'm not asking what hand a particular weapon should be equipped in, or for the pros/cons of using faster or slower weapons (other than delay's direct effect on autoattack dmg output).

The topic I'm trying to gain insight on is whether ceteris paribus, do equal ratio weapons truly produce the same average damage output? If damage bonuses didn't exist, as in the offhand weapon when dual wielding, or below level 28 in the main hand, are a jade mace and knuckles dusters essentially the same weapon?

Please ignore interactions of mechanics like damage shields, push, riposte checks, damage bonuses, damage caps, etc. I'm just looking for proof that equal ratio weapons have the same theoretical damage output when considering only the effects of their damage (uncapped) and delay (no mainhand bonus).
In that case find a torpor shaman and a cleric and do a ton of parses on a long fight, maybe on Priest of Discord and let him ch himself and don't use haste. Short of having the code, you won't get that proof any other way.

Hypothetically, a low delay weapon of the same ratio will out damage a high delay weapon in a short group fight because you'll get more successful swings in before the mob dies and a miss or missed double attack doesn't lose as much damage as in a high delay weapon, though the difference is probably minimal. In a long fight they're probably the same.