Thread: Weapon Ratios
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Old 04-26-2015, 01:53 PM
Synthlol Synthlol is offline
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Quote:
Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
Also gotta remember the importance of delay when it comes to things like push and damage shields.
Quote:
Originally Posted by webrunner5 [You must be logged in to view images. Log in or Register.]
No doubt that with equal weapons in both hands the Secondary does less damage because it hits less often.
Again, I understand these nuances, but they are irrelevant to the thread topic. I'm not asking what hand a particular weapon should be equipped in, or for the pros/cons of using faster or slower weapons (other than delay's direct effect on autoattack dmg output).

The topic I'm trying to gain insight on is whether ceteris paribus, do equal ratio weapons truly produce the same average damage output? If damage bonuses didn't exist, as in the offhand weapon when dual wielding, or below level 28 in the main hand, are a jade mace and knuckles dusters essentially the same weapon?

Please ignore interactions of mechanics like damage shields, push, riposte checks, damage bonuses, damage caps, etc. I'm just looking for proof that equal ratio weapons have the same theoretical damage output when considering only the effects of their damage (uncapped) and delay (no mainhand bonus).
Last edited by Synthlol; 04-26-2015 at 01:56 PM..