Quote:
Originally Posted by Swish
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Rogues will always go for the highest damage weapon in the main hand and the best ratio in the off hand... inevitably we have a server of rogues with epics in main hand and edge of the nightwalker or CSS etc in their offhand if they aren't VP raiders.
Warriors have more choice outside of epix and things like weapon procs come into it.
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Quote:
Originally Posted by Supaskillz
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Rogues are the weird example where there is a trade off with high dmg and low delay for the primary. Low delay takes advantage of primary dmg bonus better while high dmg leads to better backstabs. Swish over simplifies by saying highest dmg weapon in primary. In the extreme example: thornstinger is going to way out dmg efreeti war spear even though efreeti war spear has much higher dmg.
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Quote:
Originally Posted by Danth
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Faster weapons will give marginally better service against weak monsters since if you kill something in a few hits, a big final hit will mostly be wasted overkill. Slower weapons are of course preferred for jousting and are less of a liability if fighting something that has a damage shield. As such there are some situations where an individual player will favor faster or slower weapons in spite of ratios.
Danth
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These nuances I understand.
I'm questioning the validity of certain assumptions which seem to be commonplace. It may be nit-picky, but I'm curious and don't know how to find an answer. Say a monk has three weapons to choose from for his offhand:
1.
Blackjack
2.
Knobbed Warclub
3.
Efreeti Mace
He's wearing silk armor and doesn't care about the minor weight differences. Which weapon is best? Or, are they really equivalent?
Maybe the better question is: does weapon damage scale linearly at the same rate that delay increases time between attacks?