Killed this guy more times than I care to think about. Last time I did this fight it was possible avoid the area-effect by running out of LOS/range. Level 50 Rogue (door opener) stayed alive that way. Dunno whether the mechanics have been altered since then...it's been more than a year.
Fight is readily doable with four people (rogue, monk, warrior, cleric) if geared and played properly. I've done it as a single group tanking on my Shadow Knight (who's only in low/mid range gear for a level 60) so it's not a raid by any stretch. I've heard of it being done with two or three people but not participated in such kills personally. If your melees are going to eat AE's then they'll need some heals, but not a lot. If you don't want to overstress the main Cleric then a second healer for a couple of melees will suffice. Monks (mend) are nice. Roamers and respawns can get annoying, particularly if you fight inside the castle, but seldom cause wipes on their own.
Most of the folks selling this kind of service have done it a bunch of times and have it down to a science. The wiki description seems to assume this sort of experience. If you're using a typical "leveling guild" mix of low-mid 50's characters and half-attentive twits then you want a small raid.
Danth
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