Quote:
Originally Posted by Technique
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The point of a persistent world MMO is that it's—duh—persistent. If the design requires scheduled "wipes" to prevent stagnation then it's already failed at a mechanical level, or at least in influencing the perceptions of its players.
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If you are speaking on crowfall you read/watch a bit more on their plan for the persistent worlds and campaigns.
From what they have released so far they have a lot of unique ideas. Stagnation is a problem with the whole genre of MMORPGs. Hopefully they can deliver