Quote:
Originally Posted by Seltius
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Velk, Crystal Caverns, Tower of Frozen Shadows, Sirens Grotto, Dragon Necropolis all of these would fit with the Guk theme I am curious on them being left out. There were reasons to hunt in each one while you may not find them desirable or feel they were viable others enjoyed them. There were new mechanics that werent as present in Guk but some were still there and they were indoor zones. *Check They dropped loot that some wanted though you might not. *Check Until you were above the level of the mobs there you still had to group in most of them. *Check
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CC, ToFS, DN, and SG weren't like what was described. They each had <5 named mobs with ph. Most only had 2-3.
Wheres zones like Sebilis, Guk, Velks have like 15-20 named/PH who have normal 20min respawns with multiple camps.