Quote:
Originally Posted by pasi
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I'm definitely open to hear which. It's definitely biased by my experiences, but I'd love to hear what other servers grouped.
I left off Acrylia on accident which was originally going with the other 2 "sort of" ones. Acrylia is the most prolific AE zone in the game, but could potentially fit this model provided that it weren't always occupied by AE.
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Ok I went through your posts, trying to find the common points. I produced this:
to be traditional camp/ph (in the flavor of Guk, SolA, SolB...), must be/have:
- dungeon
- well known camps
- mostly droppable (and worthwhile) gear
- short respawn named/ph
- PUG-friendly
cannot have/be:
- outdoors
- most of the worthwhile gear is no-drop
- random-drop model
- ae zone (what do you mean exactly by this?)
- mostly long spawn named/ph
- must be pro-active and pre-form group prior to reaching destination
How would you modify that?
I'm struggling to pin down what you're trying to say. Help me piece it together.
No offense intended, or sarcasm.