Quote:
Originally Posted by stormlord
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I don't think you're going to win this argument. There were a lot of PH's in Luclin.
I'd like to explore this some more though to see if there's any merit.
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There's a lot of PHs, but there is no zone that fits what I'm saying.
Luclin did not have a traditional Guk-style dungeon with groups occupying well-known "camps" with short respawn nameds/PHs that mostly have droppable gear for loot.
I know this sounds specific, but it's really not. It's pretty much the blueprint for EQ's most beloved zones: Guk, Mistmoore, SolA, SolB, Sebilis, Karnors, Velketor's, Bastion of Thunder, etc. This is the case until the Cazic Revamp later on in Luclin. The Chardok revamp in Velious doesn't really count as Luclin, but its the closest thing until the CT revamp.
Just quickly going through Luclin zones and if they fit that model:
Akheva Ruins: No.
Dawnshroud Peaks: No.
Echo Caverns: No.
Fungus Grove: I know what you're thinking, but no.
Grieg's End: I love the original Griegs, but no.
Grimling Forest: No.
Hollowshade Moor: No.
Katta Castellum: No.
Marus Seru: No.
Mons Letalis: No.
Netherbian Lair: No
Paludal Caverns: No.
Sanctus Seru: No.
Shadeweaver's Thicket: No.
Shadow Haven: No.
Shar Vahl: No.
The Bazaar: No.
The Deep: I know what you're thinking, but no.
The Grey: PHs and good droppables, but no.
The Nexus: No
The Scarlet Desert: No.
The Tenebrous Mountains: Vampires castle, but mostly no.
The Twilight Sea: No.
The Umbral Plains: No (Essentially a planar zone w/ long respawn PHs)
Vex Thal: No.
The Maiden's Eye: Close, but not a dungeon and mostly no-drop stuff.
Ssraeshza Temple: Arguably Yes. I would just have to see it being used that way to believe it. There's a couple droppable items worth a buck, but the main reason people grouped there was Comm Rings. I can't imagine convincing a PUG to camp a anything else.