Daldaen and Secrets hit most of the pro-Luclin points already.
I think that other than zone/NPC graphic schemes, the biggest negative against Luclin is the lack of a traditional camp/PH style dungeon. Luclin has a ton of minimal-use flyover zones, but so do Velious and Kunark. There are a ton of camps in Luclin, but there is really no dungeon with the traditional camp/PH seen in Guk, SolB, Sebilis, Velketors, etc.
The closest thing to this would be Maiden's Eye (which was the most populated exp spot during SoL). Unfortunately, Maiden's Eye was outdoors and most of the good shit was no-drop. Fungus Grove mostly followed a random-drop model, Acrylia was an AE zone, and Umbral Plains was a plane with a few long spawn PHs.
As mentioned above, there was an abundance of camps and ways to make money in Luclin, you just had to be very pro-active and pre-form a group prior to reaching a destination. That 100% does not work with PUGs and imo, contributed heavily to the expansion's reception.
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