The "You can choose not to use those features if you don't like them," argument doesn't work if the reason that you object to them is because they negatively impact social interaction / community. That is literally suggesting that the solution to diminished social interaction is to pretend that they don't exist and operate independent of them.
I understand why the issues anti-Luclinites presented don't matter to you luclinites ^^: you have no interest in casual social interaction and I respect that. That is why we disagree on the importance of those seemingly trivial interactions.
Reserving your interactions for guilds / groups alone is one step away from the symbiosis of absolute inter-reliance / specialization in the direction of 100% independence / social dissonance. Obviously such extremes are of little value to the discussion except to illustrate the direction one leans for which I have included them here.
I should point out that community & social interaction does not necessitate one expend all their time helping mitigate the shortcomings of others . To the contrary it should serve as a medium to exchange the fruits of one's own labors with those of others. On the touchy freely side of things, these interactions make people value one another. Problems do arise however when the benefit becomes so readily available that people develop a sense of entitlement. Design changes like the Bazaar seek to address the latter by eliminating the former rather the problem of perceived entitlement.
|