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Old 04-14-2015, 10:16 AM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
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Quote:
Originally Posted by Pyrion [You must be logged in to view images. Log in or Register.]
The real problems in later EQ can be summed up in one phrase: Getting rid or at least lessening of interdependance.

You need buffs? Buy buffs that last for hours. No need to get a buff class.
Need transportation? There must be a "book" close to you.
Need to buy anything? No need to interact anymore in any way.

That's really what made EQ worse for me. Cats on the moon, ok. More zones, great. New class? Why not. Just get rid of those anti social elements and luclin could be a good expansion.
Don't understand this.

Still having a druid/wizard porter saves 10+minutes of running time to certain places and for big zones like Dreadlands, Karanas, Velious, Luclin.
You still need a group to exp, level, quest, earn plats, get spells.
You still need a raid to key yourself, get uber raid loot, get rare spells, get epics.

People don't invite enchanters solely for clarity. (If they do they are dumb) A group getting KEI for 3 hours would still invite an enchanter for mezzes, lull pulls, and charm DPS.
See above. Still plenty of locations where a port would save you a decent chunk of time.

I don't get why people get all excited when they /tell can you port me to DL for 50pp? And /gsay thanks!. You say like 2 sentences to a porter. Why is this interaction so important to you? Same with buying and selling stuff in EC. It's all very inconvenient because you need to wait on someone else.

Does inconveniencing someone else's day to help you save time traveling or haggling them down 500 plat really make EQ better for you? I don't understand how long duration buffs, wizard spires that auto port from 4 locations every 30 minutes, and the ability to set and forget a sales toon to sell while you're asleep or at work, "kills social interaction".

When I'm in game, bothering people for ports, and trying to buy items are not the social interactions I'm looking forward to. It's getting together with a group of friends to kill some monsters and complete a quest, or getting together with a guild to down a dragon, with all the voice chat or group/Guildchat shennanigans along the way that makes the social aspect of the game for me.