I've heard people commenting on how AA 'trivialized' prior content, taking away from the classic zones and what EQ was. AA was one of the best systems I've seen in an mmo that gave the players something else to help progress their character. New raids/content with new gear innately 'trivializes' prior content. Perhaps the argument is that some people never wanted new content and just wanted to continue camping the same bosses/dungeons infinitely.
If they introduce custom content, I don't see how they would stay away from trivializing what already exists. Unless they add new zones with different mobs and the same loot table. What's the point?
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