Quote:
Originally Posted by Nibblewitz
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I personally had never played on live, and was dragged to this server by some of my friends. The only MMO I had played previously was World of Warcraft.
It really didn't take me very long to get hooked on p99. I immediately appreciated that classes were not balanced, and teamwork was required to accomplish things. I quit playing WoW because there was no community left; dungeon finders and raid finders made it possible to log in, experience content, and never interact with everyone.
So I hear, the Luclin expansion added in some features that surely increased quality of life, but to the detriment of the community.
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Depends on what "community" we're talking about.
People were still using ports to get around, as they were more convenient than waiting 15 minutes for a spire port, then wait for another 15 minutes in the nexus to get ported elsewhere.
The bazaar AFK pissed off a lot of people, mainly those who liked to tunnelquest. You could still play the market and price gouge, but people liked to haggle.
Community is what you make of it. I'm a friendly guy who likes to chat, i've had wall of text conversations and met tons of people on p99, but none of them were traders or porters, so i really don't get that "Luclin killed social interation" argument.