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Old 04-09-2015, 01:09 PM
Freakish Freakish is offline
Planar Protector


Join Date: Sep 2010
Posts: 1,273
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Play Nice Policy:

Quote:
That being said, you can absolutely "camp" mobs, and you cannot steal another players 'camp'. In general, if the placeholder or placeholders for a spawn are being killed, that 'camp' can be considered held by the player doing the killing so long as they are keeping the placeholders cleared. You do not necessarily need to be at the spawn point to call it 'claimed' while it is uncontested, however, if someone else wishes to contest the 'camp' you do need to return to the 'camp' and maintain a presence at or very near the spawn(s) in order to hold it. It should also be noted that if you camp out or leave the zone, you have forfeited a camp. You cannot hold multiple 'camps' if another group wishes to contest one that you are holding. The player holding multiple 'camps' retains the right to choose which 'camp' to give up.
How close is 'very near' to the spawn(s)? Its a big room. GM discretion will always prevail on a case by case basis, but 11 spawns for a regular exp group isn't that much. If there was a group of players (4-6 players) who were actually trying for exp off mobs in a similiar situation they'd scoff at you wanting to share 11 mobs. Of course, nobody here is bringing a group for this. We all know it will be farmed by 60s geared to the teeth who can keep the whole room down solo.

I'm all for 1 person per spawn. Want more spawns? Bring friends. If you're going to be greedy you can have your chances cut down for all I care.
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