Quote:
Originally Posted by Seltius
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Problem with camps like this is your not going to make everyone happy.
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Simple solution: let there just be one camp, but fix the camp system. Instead of letting guilds "lock down" a camp by passing it from guildie to guildie, make it so that every time someone leaves a "premium" camp (AC, beads, etc.) they
have to random to determine who (of the people waiting for the camp) gets it.
That way there are no guild lock-downs and everyone, neckbeard or casual, who waits patiently will get their shot at the camp
eventually (but, like most things in EverQuest, how long they have to wait will depend on the luck of the RNG).
I don't think it will ever happen, but that's my vote for a solution.