Quote:
Originally Posted by maskedmelon
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I think the heart of the issue is that conflicting wants come at a cost to one party. If people come in looking for change it is natural for those who are contented to feel threatened at least in part. Some people just react differently.
I personally liked AA and some aspects of PoP and might enjoy relieving those experiences, but not at the cost of the ones I can have here. And we can't have both (unless we launch another server for that purpose) because releasing SoL or PoP will unavoidably alter the old world experience.
To your early comment on classic as a concept in the eye of the beholder, I'd agree that we can hold different preferences about what made EQ great and I can understand your argument that SoL should be more 'classic' than custom content, but the validity of that argument weighs heavily on the meaning of 'classic' for the developers, they consider the first 3 releases to be sufficiently similar, while the 4th (Luclin) differs sufficiently to warrant exclusion.
Under that pretext anything made within the vein of the first 3 releases is more classic. Now, that does not mean SoL could not be modified to fit the design parameters of the earlier releases (eliminate AA, bazaar, nexus, aliens, etc.), but the content would be too robust and would irrevocably trivialize old world content :/ I'm that regard, Luclin is just too good [You must be logged in to view images. Log in or Register.] or too much.
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I agree with you and trust me, I'm the guy that "doesn't have a dog in this fight". It wouldn't matter to me if they did put in later expansions or not. I like the server as it is so I really dont even care about velious. My main point has been more of a "devil's advocate" in that the view of luclin, pop or whatever could be considered more classic than custom content because of their original inclusion in the game. I'm more interested in finding the reasoning for some of the ideas posed by the devs and community.