Quote:
Originally Posted by Xekk
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Anyone care to explain why guild lockouts and spawn times of <12 hours wouldn't fix the pooping of socks? Is it simply the thrill of competing with other guilds to get the mob or is it just not classic?
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It's because guilds with more man-hours to invest inevitably feel like they should be getting more stuff than guilds with less man-hours to invest (and this is not necessarily wrong). You end up getting an arms race of increasing investment of man-hours. But increasing investment of man-hours has poopsocking as the ultimate conclusion.
And guild lockouts are tough to get people to agree specifically because they violate the idea above. Essentially they put a ceiling on invested man-hours. E.g. you may have 100 man-hours to invest, but if any man-hours over 50 make no difference in a lockout, that guild with 100 man-hours won't go along with it. It puts them on equal footing as all those lesser guilds with only 50 to 99 man-hours. They are unable to use some of their advantages to compete. To maximize their personal advantage every guild is compelled to try to set that ceiling at the maximum amount of man-hours they are willing to invest but no higher, so getting players to agree on that is tough. A rotation is essentially a lockout until everyone else has taken a turn, and even so-called casual guilds failed to keep that up.