Quote:
Originally Posted by Troubled
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What? I gave no thought to class R when I made the thread. Not sure why you'd claim that. I've always hated variance. Your claim that higher variance would help has also been tried and proven false. Lowered variance would help you more than us anyway. Feels like you're just arguing to argue.
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I don't think higher variance would help stop socking. I think a totally random chance for a mob to pop at any given time would make socking much less meaningful except for that specific mob you are socking though. Sure people would do it still, but if you decide to sock VS, trak may spawn 10 times before VS (totally uniform random, and therefore independent), so the effectiveness of your sock will be reduced. Maybe everyone would just sock trakanon and VS then with porters nearby, who knows. But many mob spawns would not be socked since there would be no windows to tell you when to sock each particular mob. With a trully uniform random spawn chance, unless every guild has like 5 raid forces you won't get the same amount of socking per mob as you do now. There just aren't enough bodies. I think it would make things more fun rather than 0 variance FTE clickfest, which, although would mechanistically eliminate socking, would do so in a way that is super unfun to me. So I don't consider it a good solution even though it would accomplish the no socking thing. Uniform random spawn times are also not the best solution btw, but if modification of variance is all we have I would go with that over 0 variance.
And you may not have given thought to class R, but the increased socking you're doing is a result of it. I'm just pointing out that you have some ability to entirely eliminate socking on 1/2 (class R) of mobs you engage and reduce socking on the other 1/2 (FFA) by working with players rather than asking GMs to step in. Clearly you don't care enough to do this so it weakens the argument that GMs should care enough.
The thread is about an alternative to variance in the title anyway.