Quote:
Originally Posted by Ele
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Will purposely starting and failing the ring war while a guild is attempting Dain be raid interference?
Will tagging a raid mob for faction be raid interference?
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These are more GM questions than actual prevention of play questions.
The inability to complete the turn-ins is a problem because raid mobs and turn in mobs happen to be the exact same thing in these instances. With the way mobs are snap pulled on spawn, this won't change in Velious.
Furthermore, the locking down of the quest mob to prevent others from gaining access to Cobolt Scar is a prevention of play issue.
While trying to stick to "classic" is understanding, these clear issues should be addressed (IMO) before launch by either creating a turn in NPC somewhere, and/or simply making a mob "unkillable".